Computer game awards showcase students' combined talents
Game development awards recognize students blurring disciplinary lines to create new forms of digital art.
By LAURA LY
(Edmonton) A computer game featuring a dead main character took the top prize at the University of Alberta’s sixth annual game development awards.
The Day I Died, developed by a team of students in the Computing Science 250 course, won for game of the year at the awards ceremony April 24. The game also won for technical achievement.
The trailer for The Day I Died
“Computer games are alive and well at the University of Alberta,” observed Jonathan Schaeffer, dean of the Faculty of Science, at the event that saw students from the course’s fall and winter sessions gather to celebrate their achievements, admire their classmates’ work—and of course, play each other’s games.
Students in CMPUT 250 are split into six-member teams and tasked with developing an original video game based on the Neverwinter Nights game engine from BioWare, the Edmonton-based gaming company founded by U of A alumni Ray Muzyka and Greg Zeschuk.
The student teams then vie for five awards for best art and design, writing, music, technical achievement, and game of the year.
Members of Hydraulic Kiwi, the team behind The Day I Died, say the class gave them a better appreciation for the time and effort involved in creating a video game.
“We started with a game that someone had already made, and we worked with that, and it still took countless hours,” said team member Matthew McLeod.
“It’s not just about coding; it’s not just about art; it’s about everything together.”
Teammate Liam Salmon describes The Day I Died as “about a guy trapped in a purgatory-slash-hell, trying to escape and descend to the bottom floor to presumably live again—but it’s funny!”
In each team, three students handled the programming, one led the art and design, one was in charge of music and one did the writing. This required students and instructors from multiple faculties and disciplines to work together, which Salmon said was his favourite thing about the course.
“You see all these different intelligences—people very oriented in a programming way, saying ‘let’s do this,’ and people very oriented in artistic ways, coming together to make something. Even in class discussions, the different viewpoints that came in and melded together was really interesting and a unique experience.”
Preparing students for the video game industry
CMPUT 250 was created in 2005 under Schaeffer’s watch when he was chair of the Department of Computing Science. He describes the class as “groundbreaking” due to its multidisciplinary nature. “CMPUT 250 was an attempt to recognize the fact that computer games are not the sole domain of computer software developers.”
Instructor Vadim Bulitko agrees: “It’s not just about coding; it’s not just about art; it’s about everything together.”
Jim Hoover, current chair of the computing science department, notes that the course helps students fully appreciate the talents of their counterparts in other disciplines.
“That’s what amazes me about CMPUT 250 from day one: to sit there and watch drawings appearing on paper by magic, or story ideas flowing out of the minds of English majors. It must seem equally mystical, the runes computer scientists write when we’re writing programs.
“I think one of the things you take away from something like CMPUT 250 is that there are a lot of really, really good students on campus,” added Hoover. “And when you put them on a team, they do really cool stuff.”