06
January
2016
|
17:00
America/Tegucigalpa

Undergraduate researchers confirm winning strategy for squash

Students use research award to take biomedical engineering to the squash court.

By RICHARD CAIRNEY

This video shows how software was used to track the movements of squash players’ feet.

There are plenty of opportunities for undergraduate students to get involved in groundbreaking research—but only one documented case in which that research began with a game of squash.

Civil engineering professor Samer Adeeb has a special interest in biomedical engineering. But he’s a well-rounded individual whose other interests include squash—though some would say it’s an obsession.

Last month, two undergraduate students who took on Dean’s Research Award projects under the supervision of Adeeb and orthopedic surgeon Nadr Johma delivered findings from their research, literally tracking the footsteps of some of the world's top squash players to see what makes difference between winning and losing.

A fourth-year student in the mechanical engineering biomedical co-op program, Kris Buote took up a Dean’s Research Award project last fall. The work was a continuation of research he’d started for Adeeb during a summer co-op term.

The project resulted in a new method to study a little-researched sport. Buote and Adeeb first downloaded dozens of videos of top-level squash players in competition. Then, using software called Dartfish, they “tagged” the players’ feet, mapping footsteps and monitoring each player’s distance, speed and velocity.

The research showed that both players in a match often run the same speed and distance—anywhere from 400 metres to nearly one kilometre in the 20 videos analyzed. In terms of total distance, players were always within four metres of one another and their average speed was 1.8 metres per second.

But the major factor in winning or losing isn’t speed or distance—it’s where the players play.

Buote’s research verifies earlier observations that found players who stay closest to the middle of the court—marked with a T that divides the playing surface into three sections—are most likely to win a match. On average, winners in the top-level matches played within a radius of 1.76 metres of the T, whereas losers drifted in a 1.86-metre radius.

“We found the biggest difference was in a match between the top-ranked and the lowest-ranked players,” he said.

Buote says the project was “a great experience” because he had the opportunity to work independently with the resources of a leading-edge lab and Adeeb’s support.

“It was the first project where I applied real critical thinking to a problem I had to solve,” he said, adding that there was “a lot of difficult math” involved in calculating precise positions of players’ feet on the court because of the angle of the camera that recorded the videos. The view was skewed “but we were able to determine the actual co-ordinates of what is going on in the court.”

Another engineering student who worked on the project under the Dean’s Research Award program agrees the work was challenging. Peiqi Xi says he struggled to become familiar with software called Mathematica that he used to better understand player velocity. Knowing how to use the software gave him an advantage last semester in a class taught by Adeeb, in which Xi’s fellow students were introduced to the software for the first time.

Adeeb says the research awards give students many benefits. Some learn about engineering concepts and tools in the lab before they are even taught in class, and all strengthen their problem-solving skills.

“It’s a short-term commitment that lets them jump in, do as much as they can on a problem, and get out in six months,” said Adeeb. “They’re exposed to analytical methods and critical thinking.”

For Buote, it was also an education on the finer points of the game he was studying. When he began working with Adeeb during his co-op placement, the teacher schooled the student on the squash court.

“It started off with a ‘lesson’ and he had me running all over the court,” Buote says, almost breathless at the recollection. “Then we had a game. It was, like, 11–3. But I’ve been playing a little more lately and hopefully my skills will come up and I’ll ask him for a rematch.”